21![Virtual Bagging for an Evolved Agent Controller Bobby D. Bryant, Member, IEEE is, if the optimal action in a given environment is to move to the left, then the optimal action in a mirror image of that environment would b Virtual Bagging for an Evolved Agent Controller Bobby D. Bryant, Member, IEEE is, if the optimal action in a given environment is to move to the left, then the optimal action in a mirror image of that environment would b](https://www.pdfsearch.io/img/c30fe0d03cbaf185c0eece2c79bb8e68.jpg) | Add to Reading ListSource URL: game.itu.dkLanguage: English |
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22![Personal Museum Guide - Game Based Learning in Museen oder: Warum brauchen Museen Guides mit spielerischen und interaktiven Elementen? Prof. Dr. Tobias Nettke Personal Museum Guide - Game Based Learning in Museen oder: Warum brauchen Museen Guides mit spielerischen und interaktiven Elementen? Prof. Dr. Tobias Nettke](https://www.pdfsearch.io/img/344409c63cacc20f59c11f667324bbfc.jpg) | Add to Reading ListSource URL: www.mai-tagung.lvr.deLanguage: German - Date: 2014-11-10 07:33:02
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23![Online Evolution in Unreal Tournament 2004 Matthew Patrick, Student Member, IEEE Abstract— Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI ha Online Evolution in Unreal Tournament 2004 Matthew Patrick, Student Member, IEEE Abstract— Traditional approaches to game AI often feature behaviour that is scripted and predictable. Previous attempts at adaptive AI ha](https://www.pdfsearch.io/img/864eee24555d552635810d77c2ff1fe9.jpg) | Add to Reading ListSource URL: game.itu.dkLanguage: English - Date: 2010-08-10 12:41:00
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24![Social Learning Methods in Board Game Agents Vukosi N. Marivate, Student Member, Tshilidzi Marwala, Senior Member, IEEE this has on the overall performance of the different agents created. This paper focuses on improving Social Learning Methods in Board Game Agents Vukosi N. Marivate, Student Member, Tshilidzi Marwala, Senior Member, IEEE this has on the overall performance of the different agents created. This paper focuses on improving](https://www.pdfsearch.io/img/293289e00894ff64cd41a46c9b4f848c.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:38
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25![Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas Using Reinforcement Learning for City Site Selection in the Turn-Based Strategy Game Civilization IV Stefan Wender, Ian Watson Abstract— This paper describes the design and implementation of a reinforcement learner bas](https://www.pdfsearch.io/img/7031265f720aeba09212530fd0592730.jpg) | Add to Reading ListSource URL: www.csse.uwa.edu.auLanguage: English - Date: 2009-02-05 01:17:38
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26![Game-based Learning Application under the Curriculum for Excellence: from the Teacher’s Perspective Game-based Learning Application under the Curriculum for Excellence: from the Teacher’s Perspective](https://www.pdfsearch.io/img/bde92f718f79eedbba83a78317f81f1a.jpg) | Add to Reading ListSource URL: doctorprofessor.netLanguage: English - Date: 2014-12-04 15:57:45
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27![Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester Department of Computer Science North Carolina State Univ Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester Department of Computer Science North Carolina State Univ](https://www.pdfsearch.io/img/e65bab0bd4f697988671ca4d49a45caf.jpg) | Add to Reading ListSource URL: fdg2014.orgLanguage: English - Date: 2014-04-16 19:59:02
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28![Why_game-based_learning Why_game-based_learning](https://www.pdfsearch.io/img/c8ce27aa30ec67b56bd32ffbbf41e2d3.jpg) | Add to Reading ListSource URL: dl.dropboxusercontent.com |
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29![The NFER Research Programme Game-based learning: latest evidence and future directions Carlo Perrotta The NFER Research Programme Game-based learning: latest evidence and future directions Carlo Perrotta](https://www.pdfsearch.io/img/4c4039351049ee3c86d88c27d763ce71.jpg) | Add to Reading ListSource URL: www.nfer.ac.ukLanguage: English - Date: 2013-07-05 06:28:01
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30![Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester Department of Computer Science North Carolina State Univ Play in the Museum: Designing Game-Based Learning Environments for Informal Education Settings Jonathan P. Rowe, Eleni V. Lobene, Bradford W. Mott, James C. Lester Department of Computer Science North Carolina State Univ](https://www.pdfsearch.io/img/2513416aa602d5c089604c2023433d94.jpg) | Add to Reading ListSource URL: www.fdg2014.orgLanguage: English - Date: 2014-04-16 19:59:02
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